How it works

How myteam11 works, end to end.

The reading desk walks through the 100-credit draft, captain math, contest categories and a worked example lineup that fits inside 100 credits. A practical guide for first-time selectors.

Notebook opened to a hand-drawn flowchart sketch with a fountain pen resting beside it on a wooden desk

100-credit draft

The shape of a contest, end to end.

Free contests use a draft credit instead of a paid entry. The credit starts at 100 and resets after the contest closes. A paid contest uses an INR entry fee from the wallet. The captain and vice-captain multipliers are the same on both. The reading desk treats the draft as study and the paid contest as decision.

1

Sign-up and verification

Mobile number, email, basic KYC before first withdrawal. State eligibility applies at sign-up, not at withdrawal.

2

Pick a fixture

Contests open per fixture. The toss settles the confirmed XI and changes captain, wicketkeeper and bowler slots.

3

Build a team of eleven

Stay inside the credit cap. Pick 1-4 wicketkeepers, 3-6 batsmen, 1-4 all-rounders, 3-6 bowlers. Choose a captain and vice-captain.

4

Join a contest

Free entry uses the draft credit. Paid entry uses wallet funds. Contest size affects prize structure.

5

Score and rank

Captain 2× and vice-captain 1.5× compound role security. Multipliers decide rank before the innings opens.

6

Withdraw

UPI or bank rail after full KYC. The desk treats timing as conditional on verification, rail and account review.

A worked example lineup

Eleven players that fit inside 100 credits.

Marquee batsmen carry 9-11 credits, premium all-rounders 9-10, frontline bowlers 8-9, spinners 7-8, wicketkeeper 8-9. A 100-credit lineup with a 10-credit captain and an 8-credit vice-captain leaves room for depth in bowling and a differential at number seven.

SlotRoleCredit bandMultiplier
1Wicketkeeper8-9Not applicable
2-4Batsmen9-11Captain 2×
5-7All-rounders9-10Vice-captain 1.5×
8-10Bowlers8-9Not applicable
11Bowler or batter7-8Not applicable

Selection sequence

Five moves that decide a contest before the toss.

1. Lock the confirmed XI

Wait for the toss. Predicted XIs change. A confirmed XI settles who actually plays and rewrites the captain pick.

2. Read the pitch

Green seamer moves the captain pick to a fast bowler. Dry surface moves it to a top-order batter. Dew matters in the second innings.

3. Pick the captain

Pick the player whose role is guaranteed, not the player whose form is freshest. A 2× captain who bats at three multiplies scoring chances.

4. Pick the vice-captain

The vice-captain is a 1.5× fallback when the captain fails. Pick a role-different player, often an all-rounder.

5. Test team balance

Stay inside the credit cap. Cover batting and bowling phases. Avoid two players with the same role security risk.

6. Read contest size

Small contests reward safe captains. Large contests reward differentials. The choice depends on the bankroll plan.

Captain math

The 2× captain decides rank before the innings opens.

A 2× captain and a 1.5× vice-captain compound role security into the scoreboard. Pick the multiplier that survives the conditions. A captain who bowls four overs in a low-scoring fixture often scores higher than a captain who bats at three on a flat track.

Read the scoring reference
Leather scorebook opened on a wooden table beside a plain white cricket ball and a fountain pen

Contest categories

Three formats the operator runs most weeks.

Free contests

Draft credit, no INR entry. Practice contests for new selectors. The captain and vice-captain multipliers apply the same way.

Head-to-head

Two selectors, two lineups, one fixture. Higher variance because one bad pick sinks rank. Pick the safer captain.

Large field

Dozens to thousands of entries on the same fixture. Reward differentials. Risk higher variance. Cap the paid entry.

Cricket captain in plain training kit lifting a toss coin mid-flip on a practice pitch

Bankroll plan

Free contests are study. Paid contests are decision.

Keep the paid entry below one percent of monthly disposable income. Set a deposit limit at sign-up. Never increase a stake to recover a loss. The reading desk treats bankroll discipline as a selection skill, not a separate compliance step.

Responsible-play desk

Mistakes the desk flags

Four patterns to test before locking the lineup.

  • Captain reputation, not captain role. Pick the multiplier that survives the conditions, not the name on the back of the shirt.
  • Predicted XI treated as confirmation. Predicted XIs are preparation. Wait for the toss.
  • Same-role picks. Two batters who bat at three and four concentrate risk. Spread the lineup.
  • Stakes that chase losses. Doubling a stake after a loss destroys a bankroll in five fixtures.

Related reading

Three routes the desk opens after the sequence.

Worked example: captain math

A 60-point captain becomes a 120-point captain.

A captain who scores 60 points in a fixture returns 120 to the team total through the 2× multiplier. The same player without the captain pick returns 60. Multipliers compound across the captain and vice-captain slots and decide rank before the innings opens. Pick the multiplier that survives the conditions.

Without multipliers

Eleven players score a fixture total. A 60-point batter contributes 60 to the team total. The team rank is decided by the unweighted sum.

With captain 2×

The same 60-point batter contributes 120 when picked as captain. The team rank improves by the multiplier gap.

Selection under pressure

Five patterns the desk flags in tight fixtures.

  • Role clarity: captain the player whose role is guaranteed, not the player whose form is freshest.
  • Conditions: a green seamer moves the captain pick to a fast bowler. A dry surface moves it to a top-order batter.
  • Confirmed XI: wait for the toss. Predicted XIs are preparation, not a green light.
  • Bankroll: keep paid entries inside the deposit limit. No chasing, no doubling.
  • Vice-captain fallback: pick a role-different player, often an all-rounder.

Reading the contest lobby

What the desk checks before joining a contest.

The contest lobby lists free and paid contests per fixture. Free contests use the draft credit. Paid contests use wallet funds. The contest size affects the prize structure: small contests reward safe captains, large contests reward differentials. The desk reads the lobby before locking a contest entry.

How the desk reads selection

Reading the contest the way the scoreboard reads it.

The desk reads fixtures the way the scoreboard reads them. Pitch, conditions, predicted XI, captain options, role security and the small-margin moves that decide a 100-run chase. The opening question is rarely who is in form. It is who will be on the field for the next delivery.

The desk treats predicted XIs as preparation, not as confirmation. A confirmed XI settles who actually plays and rewrites the captain pick. Wait for the toss before locking captain, wicketkeeper and one or two bowler slots. Treat pre-match squads as preparation, not as a green light.

Six role categories the desk tracks

  • Wicketkeeper: the credit band is 8-9. The keeper role concentrates stumping credit. Pick a keeper who has a credit history, not a name.
  • Batsmen: the credit band is 9-11 for marquee batters. Pick batters who face powerplay and middle overs. Boundary hitters compound the four-point bonus.
  • All-rounders: the credit band is 9-10. All-rounders create two scoring routes. Pick all-rounders whose role is guaranteed in both disciplines.
  • Bowlers: the credit band is 8-9 for premium bowlers. New-ball bowlers create high-value wicket chances. Death-over bowlers create dot-ball value.
  • Spinners: the credit band is 7-8. Spinners create maiden-over value in the middle overs. Pick spinners who bowl in tandem with pace, not as a single-discipline slot.
  • Differential: a low-ownership pick who returns outsized points. Differentials win large-field contests. Cap the differential at one pick per lineup.

Three reading passes

The desk runs three reading passes before locking the captain pick. First pass: read the pitch and the conditions. Green seamer moves the captain pick to a fast bowler. Dry surface moves it to a top-order batter. Dew matters in the second innings.

Second pass: read the confirmed XI. Wait for the toss. Predicted XIs are preparation, not a green light. The captain pick depends on who actually plays.

Third pass: read the contest size. Small contests reward safe captains. Large contests reward differentials. The captain pick depends on the bankroll plan and the contest size.

Bankroll discipline

Free contests are study. Paid contests are decision. Keep the paid entry below one percent of monthly disposable income. Set a deposit limit at sign-up. Never increase a stake to recover a loss. The desk treats bankroll discipline as a selection skill, not as a separate compliance step.

FAQ

Five questions about how it works.

What is the 100-credit draft?
Free contests use a draft credit instead of a paid entry. The credit starts at 100, resets after the contest closes, and applies the same captain and vice-captain multipliers as a paid contest.
How do I pick the captain?
Pick the player whose role is guaranteed. A captain who bats at three and bowls the death overs multiplies scoring chances. Avoid the captain who rotates in the second innings.
How do I pick the vice-captain?
Pick a role-different player, often an all-rounder. The vice-captain is the 1.5× fallback when the captain fails. Do not pick the same-role player.
Can I change my team after the toss?
The operator's edit window varies by contest. Free contests often allow edits until the toss. Paid contests usually lock at the toss.
How is rank decided?
Captain 2× and vice-captain 1.5× multiply the player's points. Rank within the contest is decided by total team points.

Primary action

Lock the lineup only after the confirmed XI.

Predicted XIs change. Wait for the toss, then pick the captain, vice-captain and the credit distribution inside the cap.

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