Captain
2× the player's points. Locked at team creation. Cannot be edited after the contest closes for entries.
Points system
Batting, bowling, fielding and multiplier rows. The reading desk walks through each row with the captain and vice-captain multipliers and the worked example that turns a 60-point player into a 120-point captain.
Batting
Run 1, boundary 4, six 6. Bonuses apply at 30 runs, half-century and century. A duck for a batter, keeper or wicketkeeper carries a 2-point penalty. The reading desk treats bonuses as the differentiator between two batters with the same role.
| Event | Points |
|---|---|
| Run | 1 |
| Boundary bonus | 4 |
| Six bonus | 6 |
| 30-run bonus | 4 |
| Half-century bonus | 4 |
| Century bonus | 8 |
| Duck (batter, keeper, wicketkeeper) | −2 |
Bowling
Wicket 25 is the headline number. LBW and bowled carry an 8-point bonus on top of the wicket. A three-wicket haul carries a 4-point bonus. A maiden over carries 4 points and a dot ball 1. Pick bowlers whose role survives the conditions.
| Event | Points |
|---|---|
| Wicket | 25 |
| LBW or bowled bonus | 8 |
| Three-wicket haul bonus | 4 |
| Maiden over | 4 |
| Dot ball | 1 |
Fielding
Catch 8 with a 4-point bonus on three catches. Stumping 12. Run-out direct hit 12 and run-out as catcher 6. Fielding points compound role security for all-rounders and keepers.
| Event | Points |
|---|---|
| Catch | 8 |
| Three-catch bonus | 4 |
| Stumping | 12 |
| Run-out, direct hit | 12 |
| Run-out, catcher | 6 |
Multipliers
The captain multiplier is the single most decisive choice in the contest. Pick the player whose role is guaranteed, not the player whose form is freshest. The vice-captain is a 1.5× fallback when the captain fails. Pick a role-different player.
2× the player's points. Locked at team creation. Cannot be edited after the contest closes for entries.
1.5× the player's points. Becomes captain if the captain is absent or did not bat / bowl. Pick a role-different player.
Worked example
A captain who scores 60 points with a 2× multiplier returns 120 to the team total. The same batter without the captain pick returns 60. Multipliers compound across the captain and vice-captain slots and decide rank before the innings opens. Pick the multiplier that survives the conditions.
Read the selection sequence
Edge cases
Source
The batting, bowling and fielding rows above are taken from the operator's published rewards page, captured 2026-08-17, and marked subject to confirmation. The reading desk updates the scoring table when the operator publishes a change. Verify the current row before locking a captain pick.
Reading the scoring table
The scoring table rewards role security, not reputation. A captain who takes a stumping returns 24 points through the 2× multiplier. A captain who holds a catch returns 16. The desk treats the scoring table as a selection tool, not as a calculator.
Boundary 4 and six 6 are the headline numbers. The 30-run, half-century and century bonuses compound the headline. Pick batters who face powerplay and middle overs.
Wicket 25 is the headline number. LBW and bowled carry an 8-point bonus. The three-wicket haul bonus is a hidden differential.
Selection sequencing
What the desk will not print
The desk does not publish a "guaranteed winning" lineup. Fantasy contests are games of skill with variance, no captain pick removes the variance. The desk also does not publish a "best captain" list. The captain pick depends on the conditions and the confirmed XI.
How the desk reads scoring
The desk reads the scoring table as a selection tool, not as a calculator. Each row rewards a specific action on the field. The captain pick is the row that compounds across the team. The vice-captain pick is the row that backs up the captain.
FAQ
Reading-list appendix
The news desk publishes dated and sourced explainers on contest decisions, scoring rows, withdrawal cycles, state rules and captain math. Each article is names myteam11in.com as the publisher and cited to the operator's published page.
The 100-credit draft article covers the lobby label, the cap, the carry-over rule and the expiry window. The UPI withdrawal cycle article covers the cycle in nine steps, with a redacted screenshot checklist. The state-rules article covers the federal framework, the six restricted states and the MeitY PROG Act 2025 reporting requirements.
The captain-slot article covers two clocks: the captain slot lock and the toss time. The captain pick is a multiplier, not a reputation. The scoring-edge-cases article covers run-outs, stumpings, the duck rule and the maiden over. Each article is read in five minutes.
Glossary
Primary action
The captain decision is the single most decisive choice in the contest. Verify the table on the operator's published page before locking.
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